Lionhead execs explain how their empire rose and fell
‘Fable 2 must have a dog, and that dog must die’ Eurogamer just put up a prettyin-depth history of Lionhead Studios, and it’s a doozy. Most of the info comes by way of John McCormack, art director for theFableseries. There’s a lot of interesting tidbits from this tale, most notably how Microsoft savedFable, but didn’t directly influence its development or direction, and we get a sense of exactly how much control Molyneux had over these projects....