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Ever wondered how matchmaking works in Apex Legends? Developers have revealed the nitty gritty of the process — but it will be changing soon.
Apex Legends, like other multiplayer games, is often ridiculed for its matchmaking. Players wonder how matchmaking works and what determines a player’s teammates and enemies. Now, Respawn Entertainment’s technical director Samy Duc hasopened upabout exactly how its battle royale goes about matchmaking.

Apex Legends matchmaking currently uses the skill rating of the best player in your party and recognizes the party’s size when matching them with opponents. But developers are currently working on a way to make matches even more fair when you have teams made up of different skill levels. They are also in the process of retiring the old skill based matchmaking system, which will be replaced with a new and more accurate one.
“We are continuously testing and iterating on our matchmaking systems in the live game to figure out what works best. In fact, many changes have already been tested and rolled out in various regions for Ranked and regular Pub games. And, we’re not done – you’re able to expect more matchmaking refinements to come in the near future,” Duc wrote.

What does Apex Legends currently use for matchmaking?
When trying to form a match, Apex Legends' matchmaker grabs 60 available players of similar skill levels. This can be done a variety of ways, including forming teams with the closest average skill to create more balance. This is done in pub matches.
But when a pre-made squad joins a match, a bit more has to go into it. According to Duc, there are a four ways that matchmaking calculates a squad’s effective skill:

At the moment, Apex Legends currently uses HIGHEST for Pubs and Ranked matches. This offers the “best protection” against matchmaking exploits like smurfs, ensuring better competitive integrity. It also removes the chance of lower ranked players skewing the match. Of course, this makes it harder for lower level players to compete with higher ranked friends.
Duc noted: “The goal is to balance out the inherent competitive advantage of being in a premade squad by equalizing group sizes across the match. We know that playing with people you know in a premade squad gives you an edge over strangers—you might know how your teammates behave, you might have chemistry, and you might have better communication. However, in reality, it is very difficult and unlikely to get 60 players of similar skill and of equal premade sizes into a match, so it is inevitable that we mix premade sizes.”

To “remedy” this, the new matchmaking algorithm is focused on compensating for the “competitive advantage” that pre-made duos and trios have. The team has been experimenting with a new system that will hopefully do just that.
According to developers, the new matchmakming system will roll out early this year.

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The future of matchmaking in Apex Legends
The new Apex Legends matchmaking system is currently being tested and improved. Meanwhile, Duc said that they are looking for ways to improve matchmaking and are keeping some important things in mind going forward.
“Our live tests with this new system shows it works—matches are tighter and wait times remain mostly unchanged,” Duc said. “We hope players will enjoy the changes, and we will continuously look at our data and player feedback as we make further tweaks and improvements.”




