Haha

On the next episode of “as the nerf turns,” it looks like Bungie is making pulse rifles and shotguns less effective in its big December update forDestiny. This follows an update in the 2.0 edition that actually made pulse rifles not terrible, and a similar update halfway into the 1.0 version’s lifecycle that also made shotguns viable.

Additionally, auto rifles are being buffed slightly, as well as hand cannons. Sniper rifles, sidearms, and fusion rifles are roughly staying the same. It’s always interesting to see that Bungie can’t alter weapon properties separately for PVP and PVE modes, even though that system is already set up. As soon as they balance something for one mode, it suffers in an other, and the cycle continues. It would make sense to just balance both once and for all, but it’s probably easier to switch things up so people keep playing.

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