Quirks can be a player’s salvation or destruction inDarkest Dungeon 2. A positive Quirk can enable a hero to deflect attacks, substantially increase damage, orbuild up Affinity with their fellow heroesevery round. A negative Quirk can force backline heroes to the frontline, build up stress, or reduce maximum health.

RELATED:Hardest Turn-Based RPGs Ever Made, Ranked

There are dozens of possible Quirks, both good and bad, inDarkest Dungeon 2to navigate. Locking in the best Quirks and ditching the bad Quirks will be core to completing runs successfully. Knowing how to deal with them when they come up is a wise idea.

Dealing With Quirks

RELATED:Turn-Based Tactics Games That Are Perfect For Newcomers To The Genre

It’s really awful when one ofthe best heroes in the gamegets saddled with negative Quirks. Some can be dealt with somewhat easily but others are downright crippling. Find a Field Hospital on the map and save up some Relics.

Darkest Dungeon 2 Arriving At A Field Hospital

Players can eliminate as many negative Quirks as they’d like but know that only one positive Quirk per character can be locked in. If players have a special positive Quirk that is helping the whole party, get it locked in. These prices are steep but the effect can save an entire run.

Generating & Losing Quirks

Picking up Quirks and losing them is random, so don’t think it’s possible to guarantee any specific trait. Luck will always be a factor but knowing what items to use and bracing against enemy attacks can maximize the odds of getting good Quirks while minimizing bad Quirks.

Having good relationships among party membersis helpful and will provide plenty of good buffs, even enough to counteract any negative Quirks picked up on the player’s travels.

Darkest Dungeon 2 Gaining Quirks At An Inn