Aftersome time in development and testing, theDragon Ball FighterZrollback netcode update is here to Spirit Bomb the lag away. Those hoping to play some online matches without the delay-based netcode can start doing so, for certain platforms.

TheDragon Ball FighterZrollback netcode patch will be available for PlayStation 5, Xbox Series X|S, and PC. However, devices like the PS4, Xbox One, and Nintendo Switch will still only feature a delay-based netcode mechanic. The Circle Party and Party Battle modes will also be limited to the delay-based netcode.

Dragon Ball FighterZ Update

Rollback will go live for PS5 and Xbox Series X|S on February 29, when those consoles’ versions go live. It’s also headed to PC at the same time.

As for what the update actually does, it seeks to fix input lag and visual stuttering for compatible online matches through rollback netcode, resulting in much smoother gameplay.Bandai Namcomentions that it “feels closer to offline play” due to its quicker response system.

Dragon Ball FighterZ Rolldback Netcode content

Unlike consoles, PC will get the option to choose between the rollback or delay-based netcode, depending on the matchmaking performance. Save data transfers are available as well, for those who want to make the switch to a newer console and its netcode.

Many online games have issued out rollback netcode updates in the past, to better the performance of online play. The system has been gradually adopted across fighting games as a preferable option for handling bouts over long distances, using predictive options rather than hitching the action. We’ve seen the likes ofSamurai ShodownandStreet Fighter 6adopt rollback, to help with online lag. And now,Dragon Ball FighterZhas joined the rollback club.

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Dragon Ball FighterZunfortunately continues to not have cross-play functionality. But hopefully, rollback netcode will be a good move for keeping the online bouts ofDBFZgoing strong.

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