In EONS , stars shape and planets give rise to life within afew turns . A few turns afterward , your opponent might make your maven go supernovaor wipe out your satellite with a cosmic hit .
EONS isa card gameat its nucleus , although there is a board used to cut across turns and the current state of the universe of discourse . Each thespian isa cosmic designer . You have a solicitation unsanded element as well an abstractsubstance called “ essence ” that represents your ability to shape and createcosmic eubstance . Each turn you ’ll play cards from your hand make up thingslike wizard , planets , or nebulae , paying for them from your reserve of elementsand essence .
What ’s interesting is that when you create a hotshot , theelements you used stay with the headliner . Each turn you ’ll have to fuse some ofthose elements , creating unexampled elements . Eventually , the star will work out ofelements to mix , and it will burn out . The cardinal strategic idea of the gameis to manage those resources – stars yield nub , and nuclear fusion lets yougenerate more advance elements , which are demand to play more powerfulcards . It ’s one great cosmic reconciliation act .

Resource direction gameplay afford EONS a very Europeanfeel , reinforced by the painted wooden cubes used to lay out the elements . Attimes it feels a bit ironic , but if you ’re a fan of Euro games it will definitelyfind a home on your plot shelf .
It ’s a very interactional plot , as you’re able to play supernovas , cosmic collisions , and even black holes on your antagonist , demolish theresource generating bodies they ’d worked so hard to create . In the competitivegame , musician are act to have the most victory level when the universefinally collapse into randomness . The gradual looseness of the universe of discourse ismodeled by a general reduction in the availability of resources as the gamegoes on . you could also act hand and glove , using a figure of scenarios thatforce players to work together to construct the universe before the entropic clockhits zero .
This would make a marvelous educational game although it is , ofcourse , not strictly scientific . There are only a fistful of elements , and thecosmic cognitive process are immensely simplify . As a cosmic designer , you have certaingodlike power that are n’t totally naturalistic . But it does a wonderful occupation ofexplaining , in a broad sense , how whizz sour ( that is , are form from elements andpowered by fusion ) . There ’s also a fair amount of on - the - tent flap basic mathematics demand , and winning demands deliberate preparation and direction of your component .

EONS was in the beginning fund by a successful Kickstarter , andthe creators are currentlyfundingan expansion . They ’ve hit their goal , and stretchiness goals could unlock evenmore . The expansion vocalise excellent , adding three disjoined notice sets whichspice up the base game . There are new cosmic bodies , like binary stars andasteroid field of operation , while one card place focuses on the emergence of sentient lifecolonizing the universe . The last set includes new way to destroy youropponents ’ stuff , like rogue black hole and red giants , which turn into blackholes when they burn down out . They ’re also publish the secret agenda cards , previously only useable as downloads . These card give designer victorypoints for accomplishing hidden goal , like have a certain mix of planettypes or a certain number of black holes . at long last , a short ton of new cooperativescenarios will be include as well .
I emphatically enjoyed playing EONS , and the expansion cardsets seem like they will turn to the “ middling wry ” issue by adding fun andinteresting ways to create and destroy on a cosmic scale of measurement .
AstronomyBoard gamesGaming

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