Patch 1.05 also includes optional ‘lower intensity’ combat

Whether you’re struggling to nail the timing for parrying or dodging inGhost of Tsushima, or you’re feeling overpowered as hell in most encounters, the newly-released patch 1.05 is worth a look. Sucker Punch added an even tougher difficulty – dubbed Lethal – and included a Lower Intensity toggle.

Lethal difficultyis interesting. Instead of making enemies “more deadly” across the board and calling it a day, the developersalsomade Jin more powerful. That said, the Mongols can detect him faster when he’s sneaking around, they’re “more aggressive” in combat, and the parry/dodge timing is even “tighter.”

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On the flip side, for players who are dying a lot against groups or repeatedly failing duels,Ghost of Tsushimanow has aLower Intensity combatsetting in its Accessibility menu. Here’s the rundown:

Patch 1.05 has a few text-related options, too. You can increase the text size of “subtitles, mission objectives, and interact prompts” by 150% (that was quick!), turn off the (sometimes repetitive) speaker names, and change the subtitle text to be yellow, blue, red, or green (beyond the default white).

Promotional art for Warframe`s Duviri Paradox, which shows Dominus Thrax and the cast of the expansion.

I’ve foundGhost of Tsushimato be easy and hard at times. I kind of like it that way. When I’m using all of my tools – andespeciallywhen I’m semi-mindlessly backstabbing my way through an encampment – I feel invincible. When I’m low on items or resolve, or when I’m in a duel, my mind can’t afford to drift.

I’m only in the first region, and I’ve heardGhostramps up, but I’m considering switching to Lethal. For those of you who have already cleared the story, dang. I wonder if New Game+ is in the cards.

Naoe, Sorin, and Jinchiro looking serious

Sekiro

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GTA V

State of Decay

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Oraxia, a spider-inspired Warframe with multiple legs. Webs appear on the background.