Space is the place

Civilization: Beyond Earthisn’t just a missed opportunity for transmedia synergy by way of the family Smith’sAfter Earth. It’s a game about space. About space colonization, specifically, because the Earth is a goner (wonder how that happened).

Because of this space theme, we were brought out on an elementary school field trip to the Chabot Space & Science Center up in the bourgeois hills of Oakland (you know, where it’s not “scary”). We were given a brief tour of the facility and taught some things (I can’t make a high grade telescope by stitching together Ikea mirrors), thanks in part to the presence of actual scienceman Dr. Stephen Kane.

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Kane was part of the team that discovered Kepler-186f, the 500-light-years-away, possibly-habitable-by-humans exoplanet. He also made a good joke about getting more space research funding by fabricating a new space race with China.

Anyways, after taking pictures of laminate Bill Nye cutouts and a weird little thief man that looks like Andy Dixon (maybe I’ll stoptweeting leg pictureslong enough to tweet it at him eventually), I played the first 100 turns ofCivilization: Beyond Earth.

A battle scene in Battlefield 6 Open Beta

You can also choose from pre-determined planets geared for veteranCivilizationplayers — this definitely is quite a bit of “Civ 5in space” — or roll random planets of three categories: Terran (Earth-like — large swaths of sea and land), Protean (one ocean, one large landmass), and Atlantean (small, connected islands you can sail between on gondola to support the tourism economy).

Going Atlantean was an easy decision, but then I had to keep clicking away at the randomizer to get a planet name I liked. I saw “Nye,” a science name, but my finger was faster than my brain and I clicked again and lost it. I did the same for “Funk.” However, I needed to lay claim to planet Funk and so I cycled through all of the randomly generated planets until it came up again.

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I landed on Funk and began my great conquest of getting ravaged by siege worms. There are three basic affinities to align yourself with. Harmony thinks you should adjust and adapt to alien ecosystems. Supremacy thinks you should conquer them. Purity just wants to have its own little slice of old earth. It’s more brute force than Supremacy, which turns to cybernetics and technology as humankind’s key to survival.

One hundred turns is not a lot of turns to play out inCivilization. I barely got any trade routes going and didn’t get to engage in much diplomacy beyond one gent that suggested we have open borders, to which I, aware that I would never reach his borders before my time expired, agreed to.

GigabyteMon

Still, Harmony might be my preferred route. It is not advisable to go after local alien wildlife. If you do, it will get angry and kill you. Even if you don’t, a Siege Worm might still decimate every single structure you’ve built before enough volleys of missiles from your city center shoos it off. Early on, you don’t have a lot of choice but to coexist, so leaning in on Harmony makes sense. Then again, all of the affinities can be pretty isolationist early on as you just focus on domestic infrastructure, save for sending explorers to excavate fallen satellites and other wreckage.

The biggest differenceBeyond Earthhas overCiv 5is the sprawling tech web (42:08 in the above video), which groups generalized ideas in extending directions (and more specialized, resource intensive subsets below them). That and the bonus for upping Virtues across the board, rather than filling them out sequentially.

A snap of the upcoming MESA update in PEAK

Also that you’re in space this time and don’t have to deal with Gandhi.

Naked Snake sneaking around in MGS Delta.

Battlefield 6 aiming RPG at a helicopter

BO7 key art

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Milla Jovovich portraying Alice in Resident Evil 2002, wearing a red dress and holding a gun in her hand.