For all the pre-release hype it received, the originalKillzonefailed to truly set the world ablaze. Originally lauded as a potential “HaloKiller,” Guerrilla Games’ 2004 effort proved to be a technical achievement but received a less than stellar reception amongst critics. I didn’t think it was so bad, though, that they needed to hide the game’s assets away in a basement.

But that’s just what the Dutch developer did, though not exactly for that reason. In aninterview with the PlayStation Blogdelving into the title’ssoon to be released high-definition remaster,Technical Director Michiel van der Leeuw and Senior Programmer Frank Compagner revealed that while the source code was easily accessible, the tapes containting the assets “were stored, uh,offsite…”

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“By which [Compagner meant], in a shoebox in the cellar of one of [Guerilla’s] IT support staff members, without a list of contents of any kind.” The pair said that the company used to do things a bit differently back then and that quite a bit of “software archaeology” was involved in the re-creation ofKillzone HD. Perhaps the gaming community should all remember this the next time we collectively clamor for a developer to re-release an older game. For whatever reason, it might not be as easy at it sounds.

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