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League of Legends Swiftplay games are about to get even swift-er.

League of Legends introduced Swiftplay to be a quicker way for players to experience Summoners' Rift. However, Riot seems to think that it’s not Swift enough. The LoL S1.25.3 update introduces Sudden Death to Swiftplay, read more about it here.

League of Legends

Sudden Death in Swiftplay

As part of theLeague of Legends patch S1.25.3 update, Swiftplay is getting Sudden Death. This addresses the game’s pacing, improving upon the core idea of Swiftplay.

According to Riot, they don’t want players to be in a game longer than 35 minutes. They also intend to bring down the average game time, currently 24:45.

Swiftplay games now have a hard cap of 36 minutes cover image

More pacing changes are being pushed because of the feedback that there “is too much to do at all points in time.”

Sudden Death explained

The Sudden Death mechanic will be familiar to you if you’ve played Clash before. For Swiftplay, it will have the following effects:

Guides

When is the next LoL update? League of Legends Patch Schedule for 2025

See the dates for all the League of Legends patches in 2025 here.

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